Thread:Omegasonic2000/@comment-26981281-20151001225745/@comment-11084328-20151003043151

Peridot Girl wrote: Omegasonic2000 wrote: Peridot Girl wrote: I understand. Oh by the way, how do we actually keep the villains IN jail? Cause when we leave, then will probably leave too. I mean like when we gtg. There's no way to actually keep them in jail, unless CP takes advantage of the invisible walls. Invisible walls? Whaah? Whats that "Invisible wall" is the definition given to a wall in videogames that cannot be seen and which you can't get to the other side of. They're most commonly seen in 3D games, be it first-person or third-person, although side-scrollers, also referred to as 2D games, can also have these. These walls are normally used to prevent players from leaving certain areas of the game they're in, specially so the player does not accidentally get over to an undeveloped area of the game, although in some cases there might be other places from which the player can leave from. In some rare cases, invisible walls are sometimes used as obstacles for players, who must find a way to disable or go around them. How can this help in CP, you ask? Well, CP has already taken advantage of the invisible walls in every room. Why can't we access the Wilderness or the Puffle Wild from the Forest? Why can't we access the rear part of the island again, which hasn't appeared since Operation: Puffle? Because of invisible walls.